A downloadable game for Windows

OVERDRIVE: Prototype

Explosive offroad racing with 32 vehicles on dynamic branching tracks. From Quad Bikes to Racing Trucks, weaving through shortcuts or plowing through trees, each vehicle has their own racing style.


The Game

This is an early development build of what I hope to be a spiritual successor to the legendary Motorstorm series. You'll find some fresh ideas here with the introduction of completely destructible environments and a dynamic fire system. This is an arcade experience first and foremost, not a sim, though traction plays a big part in your vehicle handling and what routes you should stick too.


Community

Join us here: https://discord.gg/XSH77Zyh4S

Jump in, drop us your feedback and play more test sessions as the game develops!


Technical Details

Admittedly it's overly polished for a prototype and while a basic optimization pass has been had, the game will not run well on low end machines. There is a basic graphics toggle in the pause menu if you experience frame drops, however it is largely CPU bound in this current state. Should run fine on any 20series card or equivalent, untested on anything lower but please consider joining our Discord to share technical specs and further testing, I'd like Redline to be as accessible as possible within it's visual target.

Updated 7 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorStudio-Overdrive
GenreRacing, Action
Made withUnity
TagsDestruction, Explosions, Fast-Paced, offroad, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Playstation controller
ContentNo generative AI was used

Download

Download
Prototype-v0.11 (old)
External
Download
Prototype-v0.13
External

Development log

Comments

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I went in with fair expectations for Redline, and was surprisingly pleased with the demo, given its current state. The opening cutscene is great, and the way it smoothly flows into the vehicle selection is awesome. Not to mention, starting a race is very entertaining to watch, seeing how your vehicle gets dropped into the pack from a helicopter. Great work on setting up the presentational aspects, there is a solid foundation here. That being said, with it's pros, Redline has a fair number of cons, and I wanted to list them to give the developer an idea of what to focus on, further into development.

What I liked:

- Opening presentation

- Graphics, model quality, and GUI design

- Vehicle sounds and overall sound effects

- Track design & the abundance of destructible objects and reactive foliage

What I disliked / problems I noticed:

- Physics: the handling on each vehicle is too stiff; they all have a very large turning radius, yet have little side-to-side grip. Furthermore, the vehicles lack weight, as small bumps will sometimes send vehicles flipping out of control. There is also a noticeable stuttering is seen during the intro helicopter cutscene, and watching the ATV's driver ragdoll.

- Air cooling doesn't seem to cool boost faster than letting off boost normally

- Sometimes, the position counter in game is out of sync with the end-of-race position display (e.g. I finished 32nd but the end of race position showed 27th)

- Sometimes, the AI near the bridge section fall off the main route and get stuck in an infinite loop trying to respawn

Suggestions:

- Add Rigidbody interpolation, or update camera movement in FixedUpdate or LateUpdate. This should help eliminate the harsh stuttering that's seen on moving vehicles / ragdolls

- Optimization: while the game ran fairly decent on my PC with Ryzen 5 & NVIDIA GeForce 3050 and 16GB of RAM, I can see the game struggling on lower end hardware. I know the developer mentioned future optimization work, and I encourage them to prioritize this above all else. It's much easier to optimize as you go rather than backloading it to the end of development.

Overall, I genuinely look forward to the future of this game. I hope my criticisms can be used to pinpoint where the game falls short and build up from there. Best of luck with development :)